Have you ever wanted to make your apps look more spectacular without spending a lot of time and effort on graphics? Here, you’ll learn how to use Unity’s VFX Graph to make stunning visual effects. You’ll use simple, node-based visual logic to control complex simulations, like a flock of flying…
The class-based multiplayer shooter features a variety of game modes and characters, including a giant sentient mushroom.
Impulse Gear, the developer behind the sci-fi action/adventure VR game Farpoint, today revealed its latest project, Larcenauts, an Overwatch-like multiplayer shooter that will have two teams of six going head-to-head in a variety…
Post-Processing is one of the biggest and most effective subjects in Unity. It can change how the game looks completely!
Post-Processing has many effects which you can use in your project to improve the appearance of your scene. There are many effects and I will list them below.
- Ambient Occlusion
Classes are reference types — that is, when they are assigned or passes to another variable, the original object is referenced, not a new copy.
Classes are created using the class keyword as follows:
accessModifier class UniqueName
Any variables or methods declared inside a class…
We have seen how variables store information and how methods perform actions, but our programming toolkit is still somewhat limited. We need a way of creating a sort of super container that has its variables and methods that can be referenced from the container itself. Enter classes:
· Conceptually, a…
What do we do when we need to go through the entire collection element by element? This is called Iteration and C# provides several statement types that let us loop through collection elements.
Iteration statements are like methods, in that they store a block of code to be executed; unlike…