Post-Processing in Unity
Post-Processing is one of the biggest and most effective subjects in Unity. It can change how the game looks completely!
Post-Processing
Post-Processing has many effects which you can use in your project to improve the appearance of your scene. There are many effects and I will list them below.
- Ambient Occlusion
- Anti-Aliasing
- Auto Exposure
- Bloom
- Channel Mixer
- Chromatic Aberration
- Color Adjustments
- Color Curves
- Fog
- Depth of Field
- Grain
- Lens Distortion
- Lift, Gamma, Gain
- Motion Blur
- Panini Projection
- Screen Space Reflection
- Shadows Midtones Highlights
- Split Toning
- Tonemapping
- Vignette
- White Balance
You can learn more about these from here!
Use Post-Process in my Scene
We should create first an empty Game Object in our hierarchy named
Post-Process Volume
Inside that, we add Post-process Volume
In the profile section, we click “New” to create a new Post-process profile
Now we can start adding our effects! :)
Click the Add effect and then choose unity and there are our available effects!
We need a Post-process Layer in our Main Camera.
And our Post-process Volume (The empty Game Object we created)
Must be in Post Processing Layer so our effects will be shown!
I used Ambient Occlusion, Bloom, and Color Grading for to scene.
My scene without Post-Processing Volume
My scene with Post-Processing Volume
There is no limit to this! You can add how many you want. And tweak those settings how you like! :)
Thank you for reading and I hope you enjoy Post-Processing as much as I did! :) Testing is everything and seeing what works and what doesn’t.
Happy Post-Processing!